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မေႃႇၵျူး:scripts: လွင်ႈပႅၵ်ႇပိူင်ႈ ၼႂ်းၵႄႈ လွင်ႈၶူၼ်ႉၶႆႈ

လုၵ်ႉတီႈ ဝိၵ်ႇသျိၼ်ႇၼရီႇ မႃး
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Restored revision 88292 by Saimawnkham (talk): Temp revert (TwinkleGlobal)
Tags: Undo Reverted
m Ninjastrikers (ဢုပ်ႇဢူဝ်း) ၵေႃႉ ၶိုၼ်ၶိုၼ်း လွင်ႈၶူၼ်ႉၶႆႈ 91558
Tags: Undo Reverted
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local export = {}
local export = {}

local Script = {}
local Script = {}


--[==[Returns the script code of the language. Example: {{code|lua|"Cyrl"}} for Cyrillic.]==]
function Script:getCode()
function Script:getCode()
return self._code
return self._code
end
end


--[==[Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: {{code|lua|"Cyrillic"}} for Cyrillic.]==]
function Script:getCanonicalName()
function Script:getCanonicalName()
return self._rawData.canonicalName
return self._rawData[1] or self._rawData.canonicalName
end
end


--[==[Returns the display form of the script. For scripts, this is the same as the value returned by <code>:getCategoryName("nocap")</code>, i.e. it reads "NAME script" (e.g. {{code|lua|"Arabic script"}}). For regular and etymology languages, this is the same as the canonical name, and for families, it reads "NAME languages" (e.g. {{code|lua|"Indo-Iranian languages"}}). The displayed text used in <code>:makeCategoryLink</code> is always the same as the display form.]==]
function Script:getDisplayForm()
function Script:getDisplayForm()
return self:getCategoryName()
return self:getCategoryName("nocap")
end
end


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end
end


--[==[Returns the parent of the script. Example: {{code|lua|"Latn"}} for {{code|lua|"Latinx"}} and {{code|lua|"Arab"}} for {{code|lua|"fa-Arab"}}. It returns {{code|lua|"top"}} for scripts without a parent, like {{code|lua|"Latn"}}, {{code|lua|"Grek"}}, etc.]==]
function Script:getParent()
function Script:getParent()
return self._rawData.parent
return self._rawData.parent
end

function Script:getSystemCodes()
if not self._systemCodes then
if type(self._rawData[2]) == "table" then
self._systemCodes = self._rawData[2]
elseif type(self._rawData[2]) == "string" then
self._systemCodes = mw.text.split(self._rawData[2], "%s*,%s*")
else
self._systemCodes = {}
end
end
return self._systemCodes
end
end


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self._systemObjects = {}
self._systemObjects = {}
for _, sys in ipairs(self._rawData.systems or {}) do
for _, ws in ipairs(self:getSystemCodes()) do
table.insert(self._systemObjects, m_systems.getByCode(sys))
table.insert(self._systemObjects, m_systems.getByCode(ws))
end
end
end
end
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--end
--end


--[==[Given a list of types as strings, returns true if the script has all of them. Possible types are explained in [[Module:scripts/data]].]==]

function Script:getType()
function Script:hasType(...)
if not self._type then
return "script"
self._type = {script = true}
if self._rawData.type then
for _, type in ipairs(mw.text.split(self._rawData.type, "%s*,%s*")) do
self._type[type] = true
end
end
end
for _, type in ipairs{...} do
if not self._type[type] then
return false
end
end
return true
end
end


--[==[Returns the name of the main category of that script. Example: {{code|lua|"Cyrillic script"}} for Cyrillic, whose category is at [[:Category:Cyrillic script]].

Unless optional argument <code>nocap</code> is given, the script name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the script name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the script with the code <code>Semap</code> has the name <code>"flag semaphore"</code>, which should remain lowercase when used as part of the category name [[:Category:Translingual letters in flag semaphore]] but should be capitalized in [[:Category:Flag semaphore templates]].) If you are considering using <code>getCategoryName("nocap")</code>, use <code>getDisplayForm()</code> instead.]==]
function Script:getCategoryName()
function Script:getCategoryName(nocap)
local name = self._rawData.canonicalName
local name = self._rawData[1] or self._rawData.canonicalName
-- If the name already has "code" or "semaphore" in it, don't add it.
-- If the name already has "code" or "semaphore" in it, don't add it.
-- No names contain "script".
-- No names contain "script".
if name:find("[Cc]ode$") or name:find("[Ss]emaphore$") then
if not name:find("[Cc]ode$") and not name:find("[Ss]emaphore$") then
return name
name = "လိၵ်ႈ" .. name
else
return "လိၵ်ႈ" .. name
end
end
if not nocap then
name = mw.getContentLanguage():ucfirst(name)
end
return name
end
end



function Script:makeCategoryLink()
function Script:makeCategoryLink()
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end
end


--[==[Returns the {{code|lua|wikipedia_article}} item in the language's data file, or else calls {{code|lua|Script:getCategoryName()}}.]==]

function Script:getWikipediaArticle()
function Script:getWikipediaArticle()
return self._rawData.wikipedia_article or self:getCategoryName()
return self._rawData.wikipedia_article or self:getCategoryName()
end
end


--[==[Returns the regex defining the script's characters from the language's data file.

This can be used to search for words consisting only of this script, but see the warning above.]==]
function Script:getCharacters()
function Script:getCharacters()
if self._rawData.characters then
if self._rawData.characters then
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end
end


--[==[Returns the number of characters in the text that are part of this script.

'''Note:''' You should never rely on text consisting entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.]==]
function Script:countCharacters(text)
function Script:countCharacters(text)
if not self._rawData.characters then
if not self._rawData.characters then
return 0
return 0
-- Due to the number of Chinese characters, a different determination method is used when differentiating between traditional ("Hant") and simplified ("Hans") Chinese.
elseif self:getCode() == "Hant" or self:getCode() == "Hans" then
local charData, num = self:getCode() == "Hant" and require("Module:zh/data/ts/serialized") or require("Module:zh/data/st/serialized"), 0
charData = charData:sub(1, charData:len() / 2)
for char in text:gmatch("[\194-\244][\128-\191]*") do
if charData:find(char) then
num = num + 1
end
end
return num
else
else
local _, num = mw.ustring.gsub(text, "[" .. self._rawData.characters .. "]", "")
local _, num = mw.ustring.gsub(text, "[" .. self._rawData.characters .. "]", "")
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end
end


function Script:hasCapitalization()
return not not self._rawData.capitalized
end

function Script:hasSpaces()
return self._rawData.spaces ~= false
end

function Script:isTransliterated()
return self._rawData.translit ~= false
end

--[==[Returns true if the script is (sometimes) sorted by scraping page content, meaning that it is sensitive to changes in capitalization during sorting.]==]
function Script:sortByScraping()
return not not self._rawData.sort_by_scraping
end

--[==[Returns the text direction, if any. Currently, left-to-right scripts are unmarked, while most right-to-left scripts have direction specified as {{code|lua|"rtl"}} and Mongolian as {{code|lua|"down"}}.]==]
function Script:getDirection()
function Script:getDirection()
local direction = self._rawData.direction
return self._rawData.direction
if not direction then
return nil
else
return direction
end
end
end


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end
end


--[==[Returns {{code|lua|true}} if the script contains characters that require fixes to Unicode normalization under certain circumstances, {{code|lua|false}} if it doesn't.]==]
function Script:hasNormalizationFixes()
return not not self._rawData.normalizationFixes
end

--[==[Corrects discouraged sequences of Unicode characters to the encouraged equivalents.]==]
function Script:fixDiscouragedSequences(text)
if self:hasNormalizationFixes() and self._rawData.normalizationFixes.from then
local gsub = require("Module:string utilities").gsub
for i, from in ipairs(self._rawData.normalizationFixes.from) do
text = gsub(text, from, self._rawData.normalizationFixes.to[i] or "")
end
end
return text
end

-- Implements a modified form of Unicode normalization for instances where there are identified deficiencies in the default Unicode combining classes.
local function fixNormalization(text, self)
if self:hasNormalizationFixes() and self._rawData.normalizationFixes.combiningClasses then
local combiningClassFixes = self._rawData.normalizationFixes.combiningClasses
local charsToFix = table.concat(require("Module:table").keysToList(combiningClassFixes))
if require("Module:string utilities").match(text, "[" .. charsToFix .. "]") then
local codepoint, u = mw.ustring.codepoint, mw.ustring.char
-- Obtain the list of default combining classes.
local combiningClasses = mw.loadData("Module:scripts/data/combiningClasses")
-- For each character that needs fixing, find all characters with combining classes equal to or lower than its default class, but greater than its new class (i.e. intermediary characters).
for charToFix, newCombiningClass in pairs(combiningClassFixes) do
local intermediaryChars = {}
for character, combiningClass in pairs(combiningClasses) do
if newCombiningClass < combiningClass and combiningClass <= combiningClasses[codepoint(charToFix)] then
table.insert(intermediaryChars, u(character))
end
end
-- Swap the character with any intermediary characters that are immediately before it.
text = require("Module:string utilities").gsub(text, "([" .. table.concat(intermediaryChars) .. "]+)(" .. charToFix .. ")", "%2%1")
end
end
end
return text
end

function Script:toFixedNFC(text)
return fixNormalization(mw.ustring.toNFC(text), self)
end

function Script:toFixedNFD(text)
return fixNormalization(mw.ustring.toNFD(text), self)
end

function Script:toFixedNFKC(text)
return fixNormalization(mw.ustring.toNFKC(text), self)
end

function Script:toFixedNFKD(text)
return fixNormalization(mw.ustring.toNFKD(text), self)
end


function Script:toJSON()
function Script:toJSON()
if not self._type then
self:hasType()
end
local types = {}
for type in pairs(self._type) do
table.insert(types, type)
end
local ret = {
local ret = {
canonicalName = self:getCanonicalName(),
canonicalName = self:getCanonicalName(),
categoryName = self:getCategoryName(),
categoryName = self:getCategoryName("nocap"),
code = self._code,
code = self:getCode(),
otherNames = self:getOtherNames(true),
otherNames = self:getOtherNames(true),
aliases = self:getAliases(),
aliases = self:getAliases(),
varieties = self:getVarieties(),
varieties = self:getVarieties(),
type = self:getType(),
type = types,
direction = self:getDirection(),
direction = self:getDirection(),
characters = self:getCharacters(),
characters = self:getCharacters(),
parent = self:getParent(),
parent = self:getParent(),
systems = self._rawData.systems or {},
systems = self:getSystemCodes(),
wikipediaArticle = self._rawData.wikipedia_article,
wikipediaArticle = self._rawData.wikipedia_article,
}
}
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return require("Module:JSON").toJSON(ret)
return require("Module:JSON").toJSON(ret)
end
end



Script.__index = Script
Script.__index = Script

function export.makeObject(code, data, useRequire)

return data and setmetatable({_rawData = data, _code = code}, Script) or nil
function export.makeObject(code, data)
return data and setmetatable({ _rawData = data, _code = code }, Script) or nil
end
end


--[==[Finds the script whose code matches the one provided. If it exists, it returns a {{code|lua|Script}} object representing the script. Otherwise, it returns {{code|lua|nil}}, unless <span class="n">paramForError</span> is given, in which case an error is generated. If <code class="n">paramForError</code> is {{code|lua|true}}, a generic error message mentioning the bad code is generated; otherwise <code class="n">paramForError</code> should be a string or number specifying the parameter that the code came from, and this parameter will be mentioned in the error message along with the bad code.]==]

function export.getByCode(code, paramForError, disallowNil)
function export.getByCode(code, paramForError, disallowNil, useRequire)
if code == nil and not disallowNil then
if code == nil and not disallowNil then
return nil
return nil
end
end
if code == "IPAchar" then
if code == "IPAchar" then
require("Module:debug").track("IPAchar")
require("Module:debug/track")("IPAchar")
end
end
local retval = export.makeObject(code, mw.loadData("Module:scripts/data")[code])
if not retval and paramForError then
require("Module:languages").err(code, paramForError, "script code", nil, "not real lang")
end
return retval
end

function export.getByCanonicalName(name)
local code = mw.loadData("Module:scripts/by name")[name]
local data
if not code then
if useRequire then
return nil
data = require("Module:scripts/data")[code]
else
data = mw.loadData("Module:scripts/data")[code]
end
end
return export.makeObject(code, mw.loadData("Module:scripts/data")[code])
local retval = export.makeObject(code, data, useRequire)
end

-- Find the best script to use, based on the characters of a string.
-- If forceDetect is set, run the detection algorithm even if there's only one
-- possible script; in that case, if the text isn't in the script, the return
-- value will be None.
function export.findBestScript(text, lang, forceDetect)
if not text or not lang or not lang.getScripts then
return export.getByCode("None")
end
if not retval and paramForError then
local scripts = lang:getScripts()
require("Module:languages/error")(code, paramForError, "script code", nil, "not real lang")
if not scripts[2] and not forceDetect then
return scripts[1]
end
end
return retval
--[=[
Remove any HTML entities; catfix function in [[Module:utilities]]
adds tagging to a no-break space (&nbsp;), which contains Latin characters;
hence Latin was returned as the script if "Latn" is one of the language's scripts.
]=]
text = string.gsub(text, "&[a-zA-Z0-9]+;", "")
-- Try to match every script against the text,
-- and return the one with the most matching characters.
local bestcount = 0
local bestscript = nil
-- Get length of text minus any spacing or punctuation characters.
-- Counting instances of UTF-8 character pattern is faster than mw.ustring.len.
local _, length = string.gsub(mw.ustring.gsub(text, "[%s%p]+", ""), "[\1-\127\194-\244][\128-\191]*", "")
if length == 0 then
return export.getByCode("None")
end
for i, script in ipairs(scripts) do
local count = script:countCharacters(text)
if count >= length then
return script
end
if count > bestcount then
bestcount = count
bestscript = script
end
end
if bestscript then
return bestscript
end
-- No matching script was found. Return "None".
return export.getByCode("None")
end
end


function export.getByCanonicalName(name, useRequire)
-- Copied from [[Module:Unicode data]].
local floor = math.floor
local code
if useRequire then
local function binaryRangeSearch(codepoint, ranges)
code = require("Module:scripts/by name")[name]
local low, mid, high
else
low, high = 1, ranges.length or require "Module:table".length(ranges)
code = mw.loadData("Module:scripts/by name")[name]
while low <= high do
mid = floor((low + high) / 2)
local range = ranges[mid]
if codepoint < range[1] then
high = mid - 1
elseif codepoint <= range[2] then
return range, mid
else
low = mid + 1
end
end
end
return nil, mid
return export.getByCode(code, nil, nil, useRequire)
end
end


--[==[
-- Copied from [[Module:Unicode data]].
local function linearRangeSearch(codepoint, ranges)
for i, range in ipairs(ranges) do
if codepoint < range[1] then
break
elseif codepoint <= range[2] then
return range
end
end
end

local function compareRanges(range1, range2)
return range1[1] < range2[1]
end

-- Save previously used codepoint ranges in case another character is in the
-- same range.
local rangesCache = {}

--[=[
Takes a codepoint or a character and finds the script code (if any) that is
Takes a codepoint or a character and finds the script code (if any) that is
appropriate for it based on the codepoint, using the data module
appropriate for it based on the codepoint, using the data module
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is in the list of individual characters, or if it is in one of the defined
is in the list of individual characters, or if it is in one of the defined
ranges in the 4096-character block that it belongs to, else returns "None".
ranges in the 4096-character block that it belongs to, else returns "None".
]=]
]==]
local charToScriptData
function export.charToScript(char)
function export.charToScript(char)
return require("Module:scripts/charToScript").charToScript(char)
charToScriptData = charToScriptData or mw.loadData("Module:scripts/recognition data")
local t = type(char)
local codepoint
if t == "string" then
local etc
codepoint, etc = mw.ustring.codepoint(char, 1, 2)
if etc then
error("bad argument #1 to 'charToScript' (expected a single character)")
end
elseif t == "number" then
codepoint = char
else
error(("bad argument #1 to 'charToScript' (expected string or a number, got %s)")
:format(t))
end

local individualMatch = charToScriptData.individual[codepoint]
if individualMatch then
return individualMatch
else
local range
if rangesCache[1] then
range = linearRangeSearch(codepoint, rangesCache)
if range then
return range[3]
end
end

local index = floor(codepoint / 0x1000)

range = linearRangeSearch(index, charToScriptData.blocks)
if not range and charToScriptData[index] then
range = binaryRangeSearch(codepoint, charToScriptData[index])
if range then
table.insert(rangesCache, range)
table.sort(rangesCache, compareRanges)
end
end
return range and range[3] or "None"
end
end
end


--[==[Returns the code for the script that has the greatest number of characters in <code>text</code>. Useful for script tagging text that is unspecified for language. Uses [[Module:scripts/recognition data]] to determine a script code for a character language-agnostically.]==]
function export.findBestScriptWithoutLang(text)
function export.findBestScriptWithoutLang(text)
return require("Module:scripts/charToScript").findBestScriptWithoutLang(text)
local scripts = {}
for character in text:gmatch("[%z\1-\127\194-\244][\128-\191]*") do
local script = export.charToScript(character)
scripts[script] = (scripts[script] or 0) + 1
end
local bestScript
local greatestCount = 0
for script, count in pairs(scripts) do
if count > greatestCount then
bestScript = script
greatestCount = count
end
end
return bestScript
end
end



ၶိုၼ်းၶူၼ်ႉၶႆႈၼင်ႇ 09:50, 26 ဢွၵ်ႇထူဝ်ႇပႃႇ 2023

This module is used to retrieve and manage Wiktionary's various writing systems and the information associated with them. See Wiktionary:Scripts for more information.

The information itself is stored in Module:scripts/data. The data module should not be used directly by any other module, the data should only be accessed through the functions provided by Module:scripts.

For functions that allow templates to use this module, see Module:scripts/templates.

Finding and retrieving scripts

The module exports a number of functions that are used to find scripts.

export.makeObject

function export.makeObject(code, data, useRequire)

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

export.getByCode

function export.getByCode(code, paramForError, disallowNil, useRequire)

Finds the script whose code matches the one provided. If it exists, it returns a Script object representing the script. Otherwise, it returns nil, unless paramForError is given, in which case an error is generated. If paramForError is true, a generic error message mentioning the bad code is generated; otherwise paramForError should be a string or number specifying the parameter that the code came from, and this parameter will be mentioned in the error message along with the bad code.

export.getByCanonicalName

function export.getByCanonicalName(name, useRequire)

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

export.charToScript

function export.charToScript(char)

Takes a codepoint or a character and finds the script code (if any) that is appropriate for it based on the codepoint, using the data module Module:scripts/recognition data. The data module was generated from the patterns in Module:scripts/data using Module:User:Erutuon/script recognition.

Converts the character to a codepoint. Returns a script code if the codepoint is in the list of individual characters, or if it is in one of the defined ranges in the 4096-character block that it belongs to, else returns "None".

export.findBestScriptWithoutLang

function export.findBestScriptWithoutLang(text)

Returns the code for the script that has the greatest number of characters in text. Useful for script tagging text that is unspecified for language. Uses Module:scripts/recognition data to determine a script code for a character language-agnostically.

Script objects

A Script object is returned from one of the functions above. It is a Lua representation of a script and the data associated with it. It has a number of methods that can be called on it, using the : syntax. For example:

local m_scripts = require("Module:scripts")
local sc = m_scripts.getByCode("Latn")
local name = sc:getCanonicalName()
-- "name" will now be "Latin"

Script:getCode

function Script:getCode()

Returns the script code of the language. Example: "Cyrl" for Cyrillic.

Script:getCanonicalName

function Script:getCanonicalName()

Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: "Cyrillic" for Cyrillic.

Script:getDisplayForm

function Script:getDisplayForm()

Returns the display form of the script. For scripts, this is the same as the value returned by :getCategoryName("nocap"), i.e. it reads "NAME script" (e.g. "Arabic script"). For regular and etymology languages, this is the same as the canonical name, and for families, it reads "NAME languages" (e.g. "Indo-Iranian languages"). The displayed text used in :makeCategoryLink is always the same as the display form.

Script:getOtherNames

function Script:getOtherNames(onlyOtherNames)

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:getAliases

function Script:getAliases()

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:getVarieties

function Script:getVarieties(flatten)

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:getParent

function Script:getParent()

Returns the parent of the script. Example: "Latn" for "Latinx" and "Arab" for "fa-Arab". It returns "top" for scripts without a parent, like "Latn", "Grek", etc.

Script:getSystemCodes

function Script:getSystemCodes()

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:getSystems

function Script:getSystems()

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:hasType

function Script:hasType(...)

Given a list of types as strings, returns true if the script has all of them. Possible types are explained in Module:scripts/data.

Script:getCategoryName

function Script:getCategoryName(nocap)

Returns the name of the main category of that script. Example: "Cyrillic script" for Cyrillic, whose category is at Category:Cyrillic script.

Unless optional argument nocap is given, the script name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the script name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the script with the code Semap has the name "flag semaphore", which should remain lowercase when used as part of the category name Category:Translingual letters in flag semaphore but should be capitalized in Category:Flag semaphore templates.) If you are considering using getCategoryName("nocap"), use getDisplayForm() instead.

function Script:makeCategoryLink()

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:getWikipediaArticle

function Script:getWikipediaArticle()

Returns the wikipedia_article item in the language's data file, or else calls Script:getCategoryName().

Script:getCharacters

function Script:getCharacters()

Returns the regex defining the script's characters from the language's data file.

This can be used to search for words consisting only of this script, but see the warning above.

Script:countCharacters

function Script:countCharacters(text)

Returns the number of characters in the text that are part of this script.

Note: You should never rely on text consisting entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.

Script:hasCapitalization

function Script:hasCapitalization()

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:hasSpaces

function Script:hasSpaces()

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:isTransliterated

function Script:isTransliterated()

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:sortByScraping

function Script:sortByScraping()

Returns true if the script is (sometimes) sorted by scraping page content, meaning that it is sensitive to changes in capitalization during sorting.

Script:getDirection

function Script:getDirection()

Returns the text direction, if any. Currently, left-to-right scripts are unmarked, while most right-to-left scripts have direction specified as "rtl" and Mongolian as "down".

Script:getRawData

function Script:getRawData()

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:hasNormalizationFixes

function Script:hasNormalizationFixes()

Returns true if the script contains characters that require fixes to Unicode normalization under certain circumstances, false if it doesn't.

Script:fixDiscouragedSequences

function Script:fixDiscouragedSequences(text)

Corrects discouraged sequences of Unicode characters to the encouraged equivalents.

Script:toFixedNFC

function Script:toFixedNFC(text)

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:toFixedNFD

function Script:toFixedNFD(text)

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:toFixedNFKC

function Script:toFixedNFKC(text)

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:toFixedNFKD

function Script:toFixedNFKD(text)

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Script:toJSON

function Script:toJSON()

This function lacks documentation. Please add a description of its usages, inputs and outputs, or its difference from similar functions, or make it local to remove it from the function list.

Subpages

See also


local export = {}

local Script = {}

--[==[Returns the script code of the language. Example: {{code|lua|"Cyrl"}} for Cyrillic.]==]
function Script:getCode()
	return self._code
end

--[==[Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: {{code|lua|"Cyrillic"}} for Cyrillic.]==]
function Script:getCanonicalName()
	return self._rawData[1] or self._rawData.canonicalName
end

--[==[Returns the display form of the script. For scripts, this is the same as the value returned by <code>:getCategoryName("nocap")</code>, i.e. it reads "NAME script" (e.g. {{code|lua|"Arabic script"}}). For regular and etymology languages, this is the same as the canonical name, and for families, it reads "NAME languages" (e.g. {{code|lua|"Indo-Iranian languages"}}). The displayed text used in <code>:makeCategoryLink</code> is always the same as the display form.]==]
function Script:getDisplayForm()
	return self:getCategoryName("nocap")
end

function Script:getOtherNames(onlyOtherNames)
	return require("Module:language-like").getOtherNames(self, onlyOtherNames)
end

function Script:getAliases()
	return self._rawData.aliases or {}
end

function Script:getVarieties(flatten)
	return require("Module:language-like").getVarieties(self, flatten)
end

--[==[Returns the parent of the script. Example: {{code|lua|"Latn"}} for {{code|lua|"Latinx"}} and {{code|lua|"Arab"}} for {{code|lua|"fa-Arab"}}. It returns {{code|lua|"top"}} for scripts without a parent, like {{code|lua|"Latn"}}, {{code|lua|"Grek"}}, etc.]==]
function Script:getParent()
	return self._rawData.parent
end

function Script:getSystemCodes()
	if not self._systemCodes then
		if type(self._rawData[2]) == "table" then
			self._systemCodes = self._rawData[2]
		elseif type(self._rawData[2]) == "string" then
			self._systemCodes = mw.text.split(self._rawData[2], "%s*,%s*")
		else
			self._systemCodes = {}
		end
	end
	return self._systemCodes
end

function Script:getSystems()
	if not self._systemObjects then
		local m_systems = require("Module:writing systems")
		self._systemObjects = {}
		
		for _, ws in ipairs(self:getSystemCodes()) do
			table.insert(self._systemObjects, m_systems.getByCode(ws))
		end
	end
	
	return self._systemObjects
end

--function Script:getAllNames()
--	return self._rawData.names
--end

--[==[Given a list of types as strings, returns true if the script has all of them. Possible types are explained in [[Module:scripts/data]].]==]
function Script:hasType(...)
	if not self._type then
		self._type = {script = true}
		if self._rawData.type then
			for _, type in ipairs(mw.text.split(self._rawData.type, "%s*,%s*")) do
				self._type[type] = true
			end
		end
	end
	for _, type in ipairs{...} do
		if not self._type[type] then
			return false
		end
	end
	return true
end

--[==[Returns the name of the main category of that script. Example: {{code|lua|"Cyrillic script"}} for Cyrillic, whose category is at [[:Category:Cyrillic script]].
Unless optional argument <code>nocap</code> is given, the script name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the script name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the script with the code <code>Semap</code> has the name <code>"flag semaphore"</code>, which should remain lowercase when used as part of the category name [[:Category:Translingual letters in flag semaphore]] but should be capitalized in [[:Category:Flag semaphore templates]].) If you are considering using <code>getCategoryName("nocap")</code>, use <code>getDisplayForm()</code> instead.]==]
function Script:getCategoryName(nocap)
	local name = self._rawData[1] or self._rawData.canonicalName
	
	-- If the name already has "code" or "semaphore" in it, don't add it.
	-- No names contain "script".
	if not name:find("[Cc]ode$") and not name:find("[Ss]emaphore$") then
		name = "လိၵ်ႈ" .. name
	end
	if not nocap then
		name = mw.getContentLanguage():ucfirst(name)
	end
	return name
end

function Script:makeCategoryLink()
	return "[[:Category:" .. self:getCategoryName() .. "|" .. self:getDisplayForm() .. "]]"
end

--[==[Returns the {{code|lua|wikipedia_article}} item in the language's data file, or else calls {{code|lua|Script:getCategoryName()}}.]==]
function Script:getWikipediaArticle()
	return self._rawData.wikipedia_article or self:getCategoryName()
end

--[==[Returns the regex defining the script's characters from the language's data file.
This can be used to search for words consisting only of this script, but see the warning above.]==]
function Script:getCharacters()
	if self._rawData.characters then
		return self._rawData.characters
	else
		return nil
	end
end

--[==[Returns the number of characters in the text that are part of this script.
'''Note:''' You should never rely on text consisting entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.]==]
function Script:countCharacters(text)
	if not self._rawData.characters then
		return 0
	-- Due to the number of Chinese characters, a different determination method is used when differentiating between traditional ("Hant") and simplified ("Hans") Chinese.
	elseif self:getCode() == "Hant" or self:getCode() == "Hans" then
		local charData, num = self:getCode() == "Hant" and require("Module:zh/data/ts/serialized") or require("Module:zh/data/st/serialized"), 0
		charData = charData:sub(1, charData:len() / 2)
		for char in text:gmatch("[\194-\244][\128-\191]*") do
			if charData:find(char) then
				num = num + 1
			end
		end
		return num
	else
		local _, num = mw.ustring.gsub(text, "[" .. self._rawData.characters .. "]", "")
		return num
	end
end

function Script:hasCapitalization()
	return not not self._rawData.capitalized
end

function Script:hasSpaces()
	return self._rawData.spaces ~= false
end

function Script:isTransliterated()
	return self._rawData.translit ~= false
end

--[==[Returns true if the script is (sometimes) sorted by scraping page content, meaning that it is sensitive to changes in capitalization during sorting.]==]
function Script:sortByScraping()
	return not not self._rawData.sort_by_scraping
end

--[==[Returns the text direction, if any. Currently, left-to-right scripts are unmarked, while most right-to-left scripts have direction specified as {{code|lua|"rtl"}} and Mongolian as {{code|lua|"down"}}.]==]
function Script:getDirection()
	return self._rawData.direction
end


function Script:getRawData()
	return self._rawData
end

--[==[Returns {{code|lua|true}} if the script contains characters that require fixes to Unicode normalization under certain circumstances, {{code|lua|false}} if it doesn't.]==]
function Script:hasNormalizationFixes()
	return not not self._rawData.normalizationFixes
end

--[==[Corrects discouraged sequences of Unicode characters to the encouraged equivalents.]==]
function Script:fixDiscouragedSequences(text)
	if self:hasNormalizationFixes() and self._rawData.normalizationFixes.from then
		local gsub = require("Module:string utilities").gsub
		for i, from in ipairs(self._rawData.normalizationFixes.from) do
			text = gsub(text, from, self._rawData.normalizationFixes.to[i] or "")
		end
	end
	return text
end

-- Implements a modified form of Unicode normalization for instances where there are identified deficiencies in the default Unicode combining classes.
local function fixNormalization(text, self)
	if self:hasNormalizationFixes() and self._rawData.normalizationFixes.combiningClasses then
		local combiningClassFixes = self._rawData.normalizationFixes.combiningClasses
		local charsToFix = table.concat(require("Module:table").keysToList(combiningClassFixes))
		if require("Module:string utilities").match(text, "[" .. charsToFix .. "]") then
			local codepoint, u = mw.ustring.codepoint, mw.ustring.char
			-- Obtain the list of default combining classes.
			local combiningClasses = mw.loadData("Module:scripts/data/combiningClasses")
			-- For each character that needs fixing, find all characters with combining classes equal to or lower than its default class, but greater than its new class (i.e. intermediary characters).
			for charToFix, newCombiningClass in pairs(combiningClassFixes) do
				local intermediaryChars = {}
				for character, combiningClass in pairs(combiningClasses) do
					if newCombiningClass < combiningClass and combiningClass <= combiningClasses[codepoint(charToFix)] then
						table.insert(intermediaryChars, u(character))
					end
				end
				-- Swap the character with any intermediary characters that are immediately before it.
				text = require("Module:string utilities").gsub(text, "([" .. table.concat(intermediaryChars) .. "]+)(" .. charToFix .. ")", "%2%1")
			end
		end
	end
	return text
end

function Script:toFixedNFC(text)
	return fixNormalization(mw.ustring.toNFC(text), self)
end

function Script:toFixedNFD(text)
	return fixNormalization(mw.ustring.toNFD(text), self)
end

function Script:toFixedNFKC(text)
	return fixNormalization(mw.ustring.toNFKC(text), self)
end

function Script:toFixedNFKD(text)
	return fixNormalization(mw.ustring.toNFKD(text), self)
end

function Script:toJSON()
	if not self._type then
		self:hasType()
	end
	local types = {}
	for type in pairs(self._type) do
		table.insert(types, type)
	end
	
	local ret = {
		canonicalName = self:getCanonicalName(),
		categoryName = self:getCategoryName("nocap"),
		code = self:getCode(),
		otherNames = self:getOtherNames(true),
		aliases = self:getAliases(),
		varieties = self:getVarieties(),
		type = types,
		direction = self:getDirection(),
		characters = self:getCharacters(),
		parent = self:getParent(),
		systems = self:getSystemCodes(),
		wikipediaArticle = self._rawData.wikipedia_article,
	}
	
	return require("Module:JSON").toJSON(ret)
end

Script.__index = Script
	
function export.makeObject(code, data, useRequire)
	return data and setmetatable({_rawData = data, _code = code}, Script) or nil
end

--[==[Finds the script whose code matches the one provided. If it exists, it returns a {{code|lua|Script}} object representing the script. Otherwise, it returns {{code|lua|nil}}, unless <span class="n">paramForError</span> is given, in which case an error is generated. If <code class="n">paramForError</code> is {{code|lua|true}}, a generic error message mentioning the bad code is generated; otherwise <code class="n">paramForError</code> should be a string or number specifying the parameter that the code came from, and this parameter will be mentioned in the error message along with the bad code.]==]
function export.getByCode(code, paramForError, disallowNil, useRequire)
	if code == nil and not disallowNil then
		return nil
	end
	if code == "IPAchar" then
		require("Module:debug/track")("IPAchar")
	end
	
	local data
	if useRequire then
		data = require("Module:scripts/data")[code]
	else
		data = mw.loadData("Module:scripts/data")[code]
	end
	
	local retval = export.makeObject(code, data, useRequire)
	
	if not retval and paramForError then
		require("Module:languages/error")(code, paramForError, "script code", nil, "not real lang")
	end
	
	return retval
end

function export.getByCanonicalName(name, useRequire)
	local code
	if useRequire then
		code = require("Module:scripts/by name")[name]
	else
		code = mw.loadData("Module:scripts/by name")[name]
	end
	
	return export.getByCode(code, nil, nil, useRequire)
end

--[==[
	Takes a codepoint or a character and finds the script code (if any) that is
	appropriate for it based on the codepoint, using the data module
	[[Module:scripts/recognition data]]. The data module was generated from the
	patterns in [[Module:scripts/data]] using [[Module:User:Erutuon/script recognition]].

	Converts the character to a codepoint. Returns a script code if the codepoint
	is in the list of individual characters, or if it is in one of the defined
	ranges in the 4096-character block that it belongs to, else returns "None".
]==]
function export.charToScript(char)
	return require("Module:scripts/charToScript").charToScript(char)
end

--[==[Returns the code for the script that has the greatest number of characters in <code>text</code>. Useful for script tagging text that is unspecified for language. Uses [[Module:scripts/recognition data]] to determine a script code for a character language-agnostically.]==]
function export.findBestScriptWithoutLang(text)
	return require("Module:scripts/charToScript").findBestScriptWithoutLang(text)
end

return export